Bring the idea to life.
Explore the rules, the experience, and the people you want to make a game for. Turn the idea into something people can try.
THE FUNFAB MAKER COMMUNITY
We’re building tools that help game makers bring ideas to life—and use data science, collaboration, and playtesting to make them great before release.
We work together in a private Discord. Tell us about yourself, and we’ll explore whether there’s a fit.

A DOZEN OTHERS ARE BUILDING WITH US
Brian Schneider, Paul Barclay, and Mike Jimenez have each been making games for decades. We’re building a toolset and a community where game makers can share the work of making something worth playing.
Explore the rules, the experience, and the people you want to make a game for. Turn the idea into something people can try.
Combine data science techniques with observation and player feedback. Use what you learn to ask better questions about the design.
Collaborate, compare perspectives, and improve the game before release. The aim is a direct connection between game makers and their audiences.
A WAY TO CONTRIBUTE
Our private host tools support content packs for Bluff Bureau, Plot Twist, Blackout, and Oddly Alike. Review a draft, validate its content, and save a published version for that room. A new version keeps earlier published versions intact.
These tools are part of our private testing workflow. They are not a public marketplace or an open publishing service. If you’d like to write prompts, make a game, or help test one, start with a conversation about the community.
Ask About Contributing →GET TO KNOW FUNFAB
Try the examples from our games in development, or listen to conversations with game makers and community builders.
Our dream is to empower game makers to own a direct connection with their audiences, and to make games with and for the people who want them.Our Mission